Liquidity Cannot Rescue a Game Nobody Wants to Play
Web3 can add tradable assets and secondary-market liquidity to a game, but those mechanisms do not create an enjoyable core experience. The hosts contrast Fortnite's strong underlying product with play-to-earn projects where the financial assets have value but the game has little genuine usage.
- Secondary markets can improve asset utility
- Liquidity is an enhancement rather than a core product
- An enjoyable primary use case must come before financial rewards
- Play-to-earn projects fail when speculation substitutes for usage
“Think about crypto play to earn. It's the reverse. The things are valuable and there's no real usage for the game, right?”
“Because it didn't nail the other things.”