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20 September 2022

Every Business in the Future will be Community Enhanced with Greg Isenberg

6Frameworks
11Insights

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Frameworks in this episode

Insights & moments

The myth-busts, hot takes, explainers, and tools worth keeping.

Myth Buster· 1

Myth Buster09:30

COVID Didn't Change Human Nature—It Changed Community's Outlets

The pandemic accelerated online community participation by removing many familiar in-person outlets. Isenberg argues that the underlying human need for belonging remained constant while people shifted from offices, churches, teams, and other physical groups toward modern social platforms.

  • People remained driven by the same need for connection
  • Lockdowns disrupted established in-person communities
  • Online platforms became substitute outlets for belonging
  • Facebook Groups already had enormous participation when COVID arrived

I'll let you in into a little secret, which is human beings never change.

Greg Isenberg · 09:30

What we learned from COVID, I guess, is outlets change, human beings don't change.

Greg Isenberg · 10:00
#covid#belonging#online-community#human-behavior

Hot Take· 1

Hot Take16:30

Forget B2B and B2C: Every Business Serves a Community

Isenberg rejects the conventional B2B-versus-B2C distinction and reframes both as business-to-community. Whether a company serves London cyclists or New York procurement officers, it is ultimately serving people who share needs, language, and some degree of identity.

  • Professional buyers are still members of human communities
  • Shared language and identity can exist in consumer and business markets
  • Brands should begin by bringing people together
  • Selling becomes easier after a company has supported the group's journey

I don't see B2B or B2C. I only see B2C, and I define B2C as you know, business to community.

Greg Isenberg · 16:30

At the end of the day, all I see are different communities of people.

Greg Isenberg · 16:30
#b2b#b2c#business-to-community#go-to-market

Explainer· 2

Explainer06:30

The Two Ways Community Creates Product Value

Isenberg separates community businesses into two broad forms: products whose value consists primarily of the participating community and conventional products that become more valuable through community participation. Clubhouse illustrates the first form, while membership and identity-driven products illustrate the second.

  • A community can constitute the product itself
  • A community can instead enhance a separate product
  • Products lose value when participation disappears in the first model
  • Network participation can increase utility and perceived value

I define a community-based product as either the community is the product or the community enhances the product.

Greg Isenberg · 06:30

My thesis, and this is what I hope to dig in today, is that community-based products outperform non-community-based products.

Greg Isenberg · 07:00
#community-products#network-effects#product-strategy
Explainer19:00

An Audience Receives a Broadcast; a Community Interacts

The hosts and Isenberg distinguish an audience from a community by examining the direction of participation. An audience primarily consumes broadcasts, while a community provides an outlet for members to interact with one another, develop rituals, and express a shared identity around people, topics, or brands.

  • Broadcast consumption alone does not create a community
  • Many-to-many interaction is a core community characteristic
  • Content can become an object around which members interact
  • Rituals let members participate and express themselves

An audience is kind of what you're talking about with this podcast. Like it's very broadcast driven.

Greg Isenberg · 19:30

the many to many communication is actually a core tenant of it.

Greg Isenberg · 20:00
#audience#community#engagement#content

Story· 4

Story02:00

How Greg Isenberg Turned Online Communities Into His Life's Work

Greg Isenberg traces his interest in community businesses to an enduring habit of obsessively exploring internet subcultures. After building and selling community-based companies and advising platforms including Reddit and TikTok, he recognized that connecting like-minded people could support substantial businesses.

  • Online communities gave niche enthusiasts places to connect
  • Isenberg started and sold three community-based businesses
  • Working at StumbleUpon revealed demand for connection around shared interests
  • His later experience included advising Reddit and TikTok on community growth

I've started and sold three community-based businesses.

Greg Isenberg · 02:30

I realized that you can build big businesses around it.

Greg Isenberg · 04:00
#community#entrepreneurship#internet-business#greg-isenberg
Story13:30

How Rapha Turns Cycling Membership Into Apparel Demand

Rapha pairs its cycling apparel with a paid global club that gives members access to local rides, events, clubhouses, and exclusive items. The community deepens identification with the brand and makes wearing Rapha products at club gatherings feel natural rather than forced.

  • The membership connects cyclists through local experiences
  • Members receive access to rides, events, and exclusive items
  • Community participation reinforces affinity for the apparel brand
  • The model links recurring membership with product demand

They basically like decentralized community around the world where this process of buying a membership into uh 12-month cycling club membership where you could basically…

Greg Isenberg · 14:00

if I'm gonna show up to the London RCC meetup, I'm gonna wear Rafa apparel.

Greg Isenberg · 15:00
#rapha#cycling#membership#brand-community
Story24:00

Starbucks Odyssey Bet on Invisible Crypto for Mass Adoption

The discussion uses Starbucks Odyssey to explore how a familiar loyalty program might adopt token infrastructure without emphasizing crypto terminology. Isenberg predicts adoption could be high because customers would use credit cards rather than wallets and could potentially exchange rewards for real economic value.

  • The customer messaging avoided crypto and NFT terminology
  • Credit-card purchasing reduced wallet-related friction
  • Tokenized rewards could add transferability or monetary value
  • The hosts questioned whether Web3 was technically necessary

When you look at Starbucks's messaging about the whole program, they don't mention the word NFT once.

Greg Isenberg · 26:00

They're exclusively focused on mass adoption.

Greg Isenberg · 26:30
#starbucks#loyalty#web3#nft
Story32:00

How 100 Thieves Used a Free Mint to Deepen Fan Relationships

Esports brand 100 Thieves offered fans a free championship NFT through a deliberately simple flow, reportedly attracting hundreds of thousands of participants. Isenberg sees the resulting wallet relationship as potentially stronger than an email connection because holders may be more inclined to buy, advocate, or participate later.

  • The NFT commemorated a championship victory
  • The mint was free and designed to minimize friction
  • Roughly 700,000 people reportedly participated
  • Wallet ownership may strengthen future purchase and advocacy behavior

I think they had 700,000 people mint it for free.

Greg Isenberg · 32:30

all of a sudden now 100 Thieves has this relationship that I think is probably more powerful than just an email relationship, because now they…

Greg Isenberg · 32:30
#100-thieves#esports#nft#fan-engagement

Takeaway· 3

Takeaway12:00

Why Brands Want to Own Their Community Instead of Renting Reach

Rising acquisition costs have made paid platforms a less attractive foundation for growth. Brands can reduce dependence on rented distribution by owning an audience and nurturing stronger community relationships, although that requires delivering value before attempting to sell.

  • Paid customer acquisition became increasingly expensive
  • Venture-funded competition inflated channel costs
  • Owned audiences can provide more cost-effective distribution
  • Community can improve retention and create organic demand

the cost of acquisition keeps going up and up and up and up, and it's hard to compete.

Greg Isenberg · 12:00

if I own my audience, that could be cheaper, a more cost effective way to grow my business.

Greg Isenberg · 12:30
#customer-acquisition#owned-audience#growth#marketing
Takeaway23:30

Build the Community Before Adding Web3 Incentives

Isenberg argues that tokens should strengthen an already functional product and community rather than substitute for either. A Web3 launch is more credible when the underlying audience, participation patterns, and product value have first been proven without token incentives.

  • Validate the underlying product before adding tokens
  • Establish audience and community behavior on conventional rails first
  • Use tokens as an incentive layer over something already working
  • Avoid adopting Web3 solely because the asset class is fashionable

the best minimal viable product for a web 3 product is actually a web 2 product.

Greg Isenberg · 23:30

where tokens play a really interesting role is it's just an incentivization layer on top of the thing that's already working.

Greg Isenberg · 23:30
#web3#tokens#mvp#community
Takeaway35:00

Start Community Strategy With the Milestone Members Want to Reach

For founders with an existing product, Isenberg recommends looking beyond a conventional website or checkout journey and studying the transformation community members want. Products, services, reminders, and learning resources can then be created around the milestones in that broader life cycle and tested quickly.

  • Identify the point-A-to-point-B transformation members want
  • Map a community journey rather than only a product journey
  • Design supportive products and services around meaningful milestones
  • Launch lightweight internet products and iterate from observed demand

once you understand the milestone, then you can think of what is a set of product and services that could support those milestones in like…

Greg Isenberg · 35:30
#community-strategy#product-development#user-journey#founders